The Let's Play Archive

Battletech

by PoptartsNinja

Part 445: King of the Pirates - Turn 15

King of the Pirates: Tactical Update 15

The mountain of a man known simply as Arroca made the Awesome’s broad, spacious cockpit seem cramped and small. Hulking over the controls like the hairy beast from some Drac monster trivid, glowered at the growing collection of gnats nipping at his machine’s heels. Originally a part of the insurgency raised by Jag Cordeaux, Arroca had betrayed his “friend” for the promise of a captaincy in the Tortuga Fusiliers. He’d fought hard and supported Sal through her idiotic last stand.

“Captain Colbane,” he growled into the frequency the Fusiliers shared with the Death’s Consorts. “I need support, if I’m to rejoin your forces and provide further support.”

The radio remained stubbornly silent. Arroca smashed his hammy palm into the console. “Captain—”

“I heard you the first time, Captain.” the cold, cruel voice of Wendy Colbane filled the comms at last. “I believe we’ll take our chances but, one last word of advice?”

“Duck.”

Arroca roared in anger, his Awesome twisting as he took his fury out on the control console. “Jag,” he roared over an open frequency. “The Death’s Consorts have left me to die. Put in a good word for me with your man, and I’ll join you.”


********************


“Stupid son-of-a—”

“What do you think, Jag?” Redjack Ryan’s voice was more bored than Jag might’ve expected. As though the day’s battle was as ordinary as a walk to the corner grocers for bread and a little deep-fried sewer urchin.

“Bastard was part of my crew, but he turned on me when the Sal offered him a Captaincy.”

Redjack snorted, “Was that a good offer?”

Jag shook his head involuntarily, even though Ryan couldn’t see. “The Fusiliers don’t recognize any male captains.”

Ryan laughed at that. “A traitor I can abide, but a traitor and a fool? He’s your friend, Jag. Please convey to Mister Arroca,” Ryan paused for a melodramatic second, “my condolences.”








Indirect-Fire Artillery Targeting Phase
Marauder
- Fires Arrow IV missile at hex [firing unit not in Line of Sight]! Flight time is 0 turns (target within 17 hexes)!



Movement Phase
Charger
- Must pass a piloting test to stand (4 base = 4): rolled 6, succeeds! Stands facing hex 0720!
- Enters building hex 0820 (4 base + 0 light building = 4): rolled 7, succeeds!
- Exits building hex 0820 (4 base + 0 light building = 4): rolled 7, succeeds!
- Enters building hex 0921 (4 base + 0 light building = 4): rolled 11, succeeds!



Indirect-Fire Artillery Phase
Marauder
- Fires Arrow IV missile at hex 0817 (3 base + 0 movement + 7 indirect fire artillery = 10): rolled 8, missile lands in scatter radius 2!
- - Rolled 3, missile scatters into hex 0918!
- - Rolled 1, invalid result! Rerolled 2, missile scatters into hex 1017!
missile scatters into hex 0918!
- Building hex 1016 suffers 10 damage (0/10 CF remaining)! building collapses
- Building hex 1117 suffers 10 damage (0/10 CF remaining)! building collapses
- Building hex 1118 suffers 10 damage (0/10 CF remaining)! building collapses
- Blackjack suffers 20 damage to Left Leg (12/17 armor remaining), Head (4/9 armor remaining (Pilot Hit!)), Left Arm (7/12 armor remaining), Center Torso (13/18 armor remaining)!
- Centurion suffers 10 damage to Right Leg (11/16 armor remaining), Right Torso (8/13 armor remaining)!



Combat Phase
Charger (Player)
- Holds fire!
- Gains 2 heat, sinks 10!

Warhammer (Player)
- Fires ER PPC at Starforce DRM HQ 0821 (3 base + 0 range + 3 movement - 4 enemy movement = 2): automatically hit (0/10 CF remaining)! Building destroyed!
- Fires ER PPC at Starforce DRM HQ 0820 (3 base + 0 range + 3 movement - 4 enemy movement + 1 secondary target = 3): rolled 10, hit (0/10 CF remaining)! Building destroyed!
- Gains 34 heat, sinks 34!

Catapult (Player)
- Holds fire!
- Gains 4 heat, sinks 28!

Hunchback (Player)
- Torso-twists to threaten hex 0722!
- Fires Medium Laser at Armored Technical 0723 (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 8, hit Side (0/4 armor, 0/1 structure remaining)! Truck destroyed!
- Fires Medium Laser at Armored Technical 0723 (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 8, hit Side!
- Fires Medium Laser at Armored Technical 0723 (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 8, hit Side!
- Gains 9 heat, sinks 13!

Centurion (Player)
- Fires SRM-6 at Awesome (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 4, miss!
- Fires SRM-6 at Awesome (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 10, 2 missiles hit Rear Right Torso (8/10 armor remaining), Left Leg (25/27 armor remaining)!
- Fires SRM-6 at Awesome (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 4, miss!
- Fires SRM-6 at Awesome (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 8, 4 missiles hit Left Leg (23/27 armor remaining), Rear Left Torso (8/10 armor remaining), Right Arm (20/22 armor remaining), Rear Center Torso (8/10 armor remaining)!
- Fires Medium Laser at Awesome (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 5, hit Right Arm (15/20 armor remaining)!
- Gains 21 heat, sinks 12! Overheating!

Blackjack (Player)
- Fires Medium Laser at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 5, hit Left Arm (17/22 armor remaining)!
- Fires Medium Laser at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 5, hit Left Arm (12/22 armor remaining)!
- Fires Medium Laser at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 3, miss!
- Fires Medium Laser at Awesome (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 4, hit Right Arm (10/22 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 7, hit Left Leg (23/27 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 9, hit Rear Center Torso (6/10 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 5, miss!
- Fires Machine Gun at Awesome (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 9, hit Left Leg (21/27 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 7, hit Rear Left Torso (6/10 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 7, hit Right Leg (15/27 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 6, hit Rear Left Torso (4/10 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 6, hit Rear Center Torso (4/10 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 3, miss!
- Fires Machine Gun at Awesome (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 11, hit Left Arm (10/22 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 3, miss!
- Fires Machine Gun at Awesome (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 11, hit Right Leg (13/27 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 8, hit Left Arm (8/22 armor remaining)!
- Fires Machine Gun at Awesome (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 5, miss!
- Fires Machine Gun at Awesome (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 4, miss!
- Fires Machine Gun at Awesome (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 12, hit Right Leg (/ armor remaining)!
- Fires Machine Gun at Awesome (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 5, miss!
- Fires Machine Gun at Awesome (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 7, hit Rear Center Torso (2/10 armor remaining)! TAC!
- Fires Machine Gun at Awesome (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 4, miss!
- Fires Machine Gun at Awesome (3 base + 2 range + 1 movement + 0 enemy movement = 6): rolled 12, hit Rear Right Torso (6/10 armor remaining)!
- Gains 14 heat, sinks 13!

Assassin (Player)
- Fires Large Laser at Awesome (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 4, miss!
- Fires Small Laser at Awesome (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 9, hit Right Arm (7/22 armor remaining)!
- Fires Small Laser at Awesome (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 3, miss!
- Fires Small Laser at Awesome (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 5, miss!
- Fires Small Laser at Awesome (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 9, hit Center Torso (27/30 armor remaining)!
- Fires Small Laser at Awesome (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 5, miss!
- Fires Small Laser at Awesome (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 5, miss!
- Fires Small Laser at Awesome (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 3, miss!
- Fires Small Laser at Awesome (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 5, miss!
- Fires Small Laser at Awesome (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 2, miss!
- Gains 15 heat, sinks 22!

Battle Cobra (Player)
- Holds fire!
- Gains 2 heat, sinks 28!

Clint (Player)
- No Line of Sight to primary target!
- Secondary target already destroyed!
- No Line of Sight to tertiary target!
- Gains 2 heat, sinks 14!

King Crab
- Holds fire!
- Gains 2 heat, sinks 44!

Marauder
- Holds fire!
- Gains 11 heat, sinks 17!

Griffin
- Holds fire!
- Gains 5 heat, sinks 22!

Awesome
- Torso-twists to threaten hex 0819!
- Fires Autocannon/10 at Assassin (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 5, miss!
- Fires Autocannon/10 at Assassin (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 10, hit Right Leg (0/16 armor, 2/10 structure remaining)! Crit!
- Fires Autocannon/10 at Assassin (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 8, hit Right Torso (6/16 armor remaining)!
- Gains 10 heat, sinks 10!



End Phase:
Blackjack
- Achievement Unlocked: Artillery Magnet
- Must pass a 3+ consciousness test: rolled 5, succeeds!
- Must pass a piloting test or fall (6 base + 1 massive damage = 7): rolled 7, succeeds!

Assassin
- Critical chance in Right Leg! No critical hits sustained!

Awesome
- Through-armor critical chance in Center Torso! 1 critical hit sustained!
- - Engine hit!
- Must pass a piloting test or fall (6 base + 1 massive damage = 7): rolled 10, succeeds!


Physical Combat Phase:
Centurion
- Attacks Awesome with Wrecking Ball (3 base + 2 movement + 0 enemy movement + 1 wrecking ball = 6): rolled 3, miss!








Player Status:


Opposing Force Status:





Mission Objective:
Defeat all enemies!

Secondary Objectives:
Individual Sub-Objectives Completed (2/11)



Orders Due: Tuesday Night!